Savegame spec for Jippy Snake 8 Jippy Snake 8 uses XML to save&load the current savegame 1. Intro: 2. Extro: 3. The object Syntax: someType can be: campaignLevel campaignDone someContent can be: On compaignLevel: Positive integer, that saves the current level in Campaignmode (Default: 0) On campaignDone: Boolean that inicates if the campaign was finished (Default: false) 4. The object Syntax: someName: A name of a Level (No default) someRecord: A positive or Zero or -1 Integer, that saves the maximum eaten apples in that level -1 means: level hs never been played. (Default: -1) boolean: true or false. Saves, if the level could be filled. (Default: false) 4. The object Syntax: someAction: Might be: "up", "left, "down", "right" or "menu" keyCode: The keyCode for the action. Must be uniqe! (Defaults: "up": VK_UP, "down": VK_DOWN, "left": VK_LEFT, "right": VK_RIGHT, "menu": VK_ESCAPE) 5. The object Syntax: someConfig can be: resolution fullscreen someValue can be: On resolution: A positive 960 <= integer <= 1920 for the screenwidth of the game (Default: 960) On fullscreen: true of false. true make the game fullscreen, false windows mode (Default true)